Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OxsjO-GiWSB-N4YfY-YeZbq-u2dOQ | 22/17/5 | 105.9 | 1.46 | 2026-06-27 14:34:02 · 32m 28s | |
| CSGO-KLurA-t3Xua-HVH9D-JWtRL-38JzN | 17/16/3 | 72.5 | 1.02 | 2026-06-24 21:16:45 · 48m 37s | |
| CSGO-6Uooa-Nx7rP-f62Sh-kDNtV-75mAL | 15/19/2 | 64.5 | 0.91 | 2026-06-22 18:50:52 · 39m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.