Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rH8JS-7ms6i-GP43k-Wc2DU-QmztJ | 15/16/5 | 64.5 | 0.99 | 2026-07-04 14:22:21 · 33m 28s | |
| CSGO-vCV2H-DWYUs-4c9s3-Ra6jz-RBUWJ | 17/15/5 | 81.0 | 1.19 | 2026-07-02 10:19:10 · 35m 0s | |
| CSGO-fchjc-poKeE-kYAhT-FL5W2-zz8aC | 12/17/6 | 65.1 | 0.95 | 2026-06-28 16:22:26 · 32m 42s | |
| CSGO-Oohux-U4JQ6-3rMJx-cpTf2-KquaL | 12/9/2 | 63.9 | 1.16 | 2026-06-26 18:59:00 · 26m 1s | |
| CSGO-TrGTa-3FNsq-D4ZFc-embv9-Ty3xK | 10/17/3 | 58.8 | 0.69 | 2026-06-26 15:09:06 · 40m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.