Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mLTtq-p4tcW-dZ2fy-yYxJs-oCi5P | 13/14/7 | 63.9 | 0.89 | 2026-07-03 21:42:41 · 31m 24s | |
| CSGO-iAVtK-eYWwo-3nSjd-vdYH4-VUPRO | 29/9/3 | 139.7 | 2.38 | 2026-07-01 22:04:40 · 31m 57s | |
| CSGO-aMqdi-QHDJS-HvtOG-4DKyS-FwAQL | 15/5/6 | 86.2 | 1.79 | 2026-07-01 21:35:59 · 24m 21s | |
| CSGO-rPJmw-qUqsD-aJxOA-uzfuF-LKu8O | 16/11/7 | 72.7 | 1.29 | 2026-07-01 17:26:41 · 40m 48s | |
| CSGO-UTpdw-NmMOn-Mi8mm-6KRf8-SAPcF | 13/10/6 | 73.0 | 1.25 | 2026-07-01 16:49:36 · 28m 20s | |
| CSGO-JtaSA-5Vs7n-ufKiW-hMuLQ-nRyQN | 14/18/4 | 62.6 | 0.86 | 2026-06-29 14:44:17 · 37m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.