Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GLpHK-qFOHZ-MDBqj-2bkqu-VN3tJ | 9/14/2 | 58.4 | 0.62 | 2026-07-05 16:11:33 · 20m 13s | |
| CSGO-9C76s-D4vVG-zTszf-MoYBv-v3SiA | 20/18/8 | 89.2 | 1.19 | 2026-07-04 21:54:37 · 35m 9s | |
| CSGO-BuG3x-m9W9O-pAoiW-fmcuv-fNLsE | 27/12/4 | 127.7 | 1.99 | 2026-07-04 16:41:45 · 35m 37s | |
| CSGO-yNhoD-KhM9E-XRcEQ-OnJ3D-kyLwF | 20/24/5 | 71.3 | 0.99 | 2026-06-27 21:55:17 · 51m 10s | |
| CSGO-z6CXD-hwWP8-9oWYa-oZkts-ECBcO | 14/26/12 | 65.8 | 0.68 | 2026-06-18 18:07:20 · 49m 22s | |
| CSGO-mM7Ec-6FDW8-mM8ih-kHZp4-2VkDA | 8/10/2 | 71.0 | 0.78 | 2026-06-05 19:49:17 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.