Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KETDr-UWVqa-8SH4P-AJk4b-ztZpG | 12/15/0 | 54.1 | 0.75 | 2026-07-03 20:40:34 · 31m 28s | |
| CSGO-a5i8M-oEyvN-NHoPV-wa9ZD-vycuB | 21/16/5 | 103.9 | 1.47 | 2026-07-02 19:07:47 · 25m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.