Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YOOZe-9oNXj-5OOoH-aU5oS-WawDK | 23/16/14 | 122.4 | 1.53 | 2026-07-03 21:30:18 · 42m 38s | |
| CSGO-P3itx-ey2rP-KhGNq-acbMP-jwhrM | 22/15/13 | 109.6 | 1.55 | 2026-07-03 20:48:27 · 38m 36s | |
| CSGO-QmW8m-Nkiiz-jb6sL-3CYNc-kPuSJ | 10/14/5 | 63.1 | 0.93 | 2026-06-28 21:17:30 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.