Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FefdL-BiBPC-zk7Gy-DCFS2-sq2AC | 17/17/5 | 81.1 | 1.13 | 2026-06-29 14:45:36 · 34m 59s | |
| CSGO-DcHfJ-An6ro-tiVGH-2LEwA-oKMkO | 17/14/4 | 66.4 | 1.21 | 2026-06-27 18:34:47 · 38m 20s | |
| CSGO-skczG-HuLQz-bD8rz-n4oqE-pdBpF | 7/15/4 | 49.0 | 0.55 | 2026-06-18 22:01:59 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.