Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5TsmF-5rfjP-6hRGe-awaN9-ZKV5F | 22/14/4 | 100.2 | 1.65 | 2026-07-04 06:23:24 · 35m 5s | |
| CSGO-iSQF4-cQfhN-5VS6s-eSYmJ-9Sm6J | 19/8/8 | 98.0 | 1.67 | 2026-07-04 02:59:23 · 27m 52s | |
| CSGO-QPD42-kDmPb-6SFZU-74YwL-Vb37M | 14/14/7 | 84.7 | 1.14 | 2026-07-04 02:20:38 · 33m 52s | |
| CSGO-rwhCm-wBOLZ-nsGic-wKNHZ-F7QBD | 18/14/4 | 109.8 | 1.56 | 2026-06-20 03:49:49 · 29m 24s | |
| CSGO-vB8rn-3v4oT-sGUmf-R7EiD-BynUE | 17/7/7 | 100.1 | 1.76 | 2026-06-20 03:20:30 · 24m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.