Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JbtQo-88HQ8-GO4uR-eWQST-uakoE | 2/15/4 | 30.5 | 0.12 | 2026-07-05 18:23:36 · 25m 18s | |
| CSGO-AcxYL-B73Ux-7eiyW-GEKiD-ox6iL | 15/20/1 | 70.5 | 0.80 | 2026-06-26 20:03:16 · 41m 4s | |
| CSGO-NDLTq-EuQuP-XbnKH-2sNok-93aNE | 8/18/6 | 58.6 | 0.68 | 2026-06-26 19:25:16 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.