Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mai6j-Cshfk-uhPEP-ypsSS-TbCRE | 12/14/3 | 60.4 | 0.88 | 2026-07-03 13:11:45 · 28m 1s | |
| CSGO-2iozP-CPojN-feaj8-8pQER-377GJ | 13/15/1 | 68.8 | 0.90 | 2026-07-01 14:00:37 · 37m 58s | |
| CSGO-XyniX-rKCk7-B2wWS-JshnA-Q9jbN | 19/13/3 | 69.7 | 1.29 | 2026-06-29 14:26:38 · 40m 39s | |
| CSGO-y7RU5-zWoo9-Axk7f-7D8ek-6XLoD | 20/20/6 | 64.1 | 0.99 | 2026-06-25 19:15:04 · 50m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.