Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rGoKy-rY5h5-v8xQV-7tYnz-2MUSH | 10/17/6 | 63.4 | 0.74 | 2026-07-02 19:27:01 · 37m 45s | |
| CSGO-Wm6Qh-HbbbL-cuLUA-Zzti8-qTY2Q | 20/15/3 | 96.9 | 1.39 | 2026-06-30 17:30:28 · 34m 58s | |
| CSGO-6bnxD-WOcmz-CAvOQ-JeXmc-otB3J | 13/12/9 | 83.2 | 1.17 | 2026-06-28 19:44:12 · 30m 56s | |
| CSGO-zF8iR-TPX6M-znmcS-fU44i-mOpYF | 15/6/5 | 100.8 | 1.65 | 2026-06-23 17:28:52 · 23m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.