Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TyUtE-CBbCV-U8BTj-ATnYw-VCZQM | 24/14/10 | 106.9 | 1.60 | 2026-07-03 02:38:47 · 36m 40s | |
| CSGO-qeopO-cz3xt-xyhwx-yj2Rv-KCBcO | 15/14/4 | 104.2 | 1.17 | 2026-06-28 22:39:03 · 30m 44s | |
| CSGO-ZTBnf-yoQxP-qzJZM-SqNsi-LPGCF | 32/24/9 | 124.5 | 1.50 | 2026-06-24 20:58:29 · 51m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.