Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zFrSk-JQewq-JwYbU-cep2z-wVC7K | 23/19/9 | 101.7 | 1.38 | 2026-07-06 21:26:27 · 34m 54s | |
| CSGO-XKymm-3AvGV-wQV5Q-Pk8iA-Ue2ED | 20/11/10 | 99.6 | 1.67 | 2026-07-03 21:43:01 · 29m 49s | |
| CSGO-nRqFd-b64VA-co8Kb-utrbt-n2ohH | 19/18/7 | 106.6 | 1.36 | 2026-07-03 16:18:52 · 38m 17s | |
| CSGO-DeYxn-Uctr2-Rokvv-dBvtE-J9tvE | 12/21/7 | 71.1 | 0.74 | 2026-06-26 19:55:22 · 37m 56s | |
| CSGO-Siuux-wJ2MM-RWZcF-4Ahyf-htRBD | 21/18/8 | 102.4 | 1.41 | 2026-06-20 22:28:18 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.