Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XJLR8-QJkvw-iv6Nr-LuiF2-hq4FP | 22/14/3 | 120.7 | 1.76 | 2026-06-30 13:50:49 · 27m 12s | |
| CSGO-CtdmW-NcbH9-y7K2x-8kDhz-5qk2H | 25/15/4 | 110.8 | 1.58 | 2026-06-27 14:59:01 · 42m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.