Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ndJQ6-Zd4yR-ihvUo-wTqGW-YvDBM | 21/20/6 | 106.2 | 1.30 | 2026-07-03 14:27:13 · 30m 32s | |
| CSGO-Y3YbQ-CnoYS-LnPbu-sZikP-nRyQN | 16/16/1 | 74.4 | 1.15 | 2026-06-29 14:16:29 · 29m 2s | |
| CSGO-Cw9on-B8i2n-9Dnsk-defi7-2dKTK | -/-/- | - | - | 2026-06-28 14:04:02 · 30m 54s | |
| CSGO-hHZPj-tirTE-NYLXw-vQtCM-w77GJ | 19/16/8 | 100.4 | 1.32 | 2026-06-27 11:48:50 · 45m 44s | |
| CSGO-WVtNk-JOEiD-WqKrV-PfAaf-LkBAA | 8/14/1 | 62.9 | 0.57 | 2026-06-26 18:44:59 · 19m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.