Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ECPtn-GdktB-SpWGw-CJVfM-pwzpH | 17/17/4 | 76.7 | 1.16 | 2026-06-27 16:44:32 · 29m 24s | |
| CSGO-9rdBq-WXOBO-WUesk-cvWxO-WwrBE | 12/16/4 | 68.2 | 0.94 | 2026-06-22 15:52:28 · 29m 29s | |
| CSGO-HpFsW-aAcUM-mVJtu-BF4px-bMFyB | 10/13/2 | 103.0 | 1.00 | 2026-06-21 01:31:24 · 18m 14s | |
| CSGO-8MtQG-UGb7v-eRctS-yo24w-F3VTB | 23/17/5 | 120.7 | 1.46 | 2026-06-21 00:54:57 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.