Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iBxsM-YUL86-kDzbm-5PLXD-YJxsP | 21/16/7 | 115.8 | 1.55 | 2026-07-01 21:21:36 · 37m 27s | |
| CSGO-AZhZh-2C6zR-7vDLw-zaEvh-D5fGH | 15/17/6 | 79.6 | 1.02 | 2026-06-26 23:49:51 · 35m 36s | |
| CSGO-LkQ3p-UxrrD-ivvtP-G8vSN-i84VH | 17/14/4 | 83.7 | 1.24 | 2026-06-22 21:09:43 · 41m 1s | |
| CSGO-C5dqD-JdimW-ZPVoY-BFQ4U-EmG4C | 16/18/1 | 61.0 | 0.95 | 2026-06-17 22:09:12 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.