76561198140433136
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-12%FACEIT level 9+ but Premier under 10,000 - a 22.6k-point Steam-official rating gap for an elite FACEIT player
Network Associations
-3%1 teammate(s) with trust score under 40
Our Own Match Data
-37.9%Peak single-match outcome anomaly 31.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 2.56 across 5 of our matches (penalty scales above 1.4)
100% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
Mean preaim 3.72° with only 4.03° spread across 45 ranged kills - crosshair sits on target far too consistently; human aim varies much more shot-to-shot even at a high level
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ssP5w-AtNaV-NEMWG-QJwjo-jsnAL | 10/4/0 | 38.7 | 0.77 | 2026-06-30 16:42:51 · 25m 11s | |
| CSGO-MkEGp-UBSrk-sdjZt-ri3TY-8krFF | 14/4/2 | 96.6 | 1.83 | 2026-06-30 16:22:01 · 17m 3s | |
| CSGO-DtoSV-Asx5D-b76fv-pn5Qm-WEDVF | 15/5/4 | 102.1 | 1.70 | 2026-06-29 15:13:53 · 18m 37s | |
| CSGO-4bhkm-y9tH2-Sq5XP-XzZDk-LXpRP | 20/11/3 | 88.1 | 1.53 | 2026-06-23 15:15:52 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.