Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ThwDE-qSQAr-8mMsA-hKjuH-hxfvN | 15/7/3 | 109.7 | 1.82 | 2026-07-05 05:21:23 · 19m 0s | |
| CSGO-z4CVO-jAeGM-H6zot-94R9k-WNmkP | 19/16/7 | 91.2 | 1.20 | 2026-07-04 23:34:10 · 37m 24s | |
| CSGO-oo9Ri-fBvOC-axsMR-WdCJC-opWTB | 18/14/4 | 110.5 | 1.40 | 2026-07-03 00:05:17 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.