Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9S7NO-XSFL5-PeMv2-BpPdR-HnF8D | 19/15/9 | 82.1 | 1.35 | 2026-06-29 08:08:01 · 35m 11s | |
| CSGO-vdLok-7m7V5-6qvLN-ujEYY-NZYML | 9/17/5 | 65.5 | 0.66 | 2026-06-28 19:04:26 · 25m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.