Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dJQYE-cenyN-dfEQU-6CGid-ZjenL | 8/16/4 | 52.5 | 0.57 | 2026-07-05 10:39:23 · 38m 27s | |
| CSGO-F7Jbt-UND7x-KApqs-bXxJh-qPuSJ | 21/14/5 | 106.9 | 1.60 | 2026-07-03 15:20:53 · 37m 4s | |
| CSGO-KiPeG-xAhLW-V5QPG-EmsHC-UUYkF | 18/13/3 | 65.7 | 1.26 | 2026-06-26 22:29:59 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.