Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y2UjA-vsiHA-L2zFO-CZb5H-mS5KQ | 20/10/4 | 92.8 | 1.52 | 2026-07-03 20:24:19 · 29m 15s | |
| CSGO-iKkwm-MGvHm-cxRA2-pzcNP-DbtSJ | 24/20/8 | 97.3 | 1.22 | 2026-07-02 15:35:32 · 54m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.