76561198140114543
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.5%Peak single-match outcome anomaly 29.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 17 analyzed matches reads as variance, not a pattern.
8.6% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 22 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NA64y-cfwHm-LndQ9-fvR6J-hTsdA | 17/21/7 | 90.6 | 1.14 | 2026-07-03 18:34:11 · 36m 39s | |
| CSGO-9n6RB-SKytq-OmxKQ-rTkXe-CuybE | 26/17/9 | 123.7 | 1.66 | 2026-07-03 17:22:20 · 32m 49s | |
| CSGO-pfHGr-U3p4k-DsnsP-tJoqw-zWq7C | 12/18/3 | 67.5 | 0.87 | 2026-06-28 15:00:35 · 27m 28s | |
| CSGO-6Syu7-JkeyW-yLh57-Z5sKq-HDpcG | 15/16/8 | 86.1 | 1.18 | 2026-06-28 14:13:04 · 32m 59s | |
| CSGO-VUDV2-V5LQY-2iwro-iAp3O-ab37M | 11/18/5 | 52.6 | 0.67 | 2026-06-28 13:01:21 · 33m 7s | |
| CSGO-OCUEv-CMJw8-a8joU-zDcjM-2mw9H | 10/10/0 | 75.9 | 1.01 | 2026-06-28 12:41:26 · 14m 27s | |
| CSGO-HB4Hc-SYA3M-TxOG2-8PNLZ-KaoYF | 13/14/6 | 88.7 | 1.15 | 2026-06-26 20:00:35 · 23m 53s | |
| CSGO-vQ9Sd-6cMKn-8myJ5-mbO3A-eyLwF | 21/17/8 | 83.9 | 1.26 | 2026-06-26 19:14:54 · 35m 54s | |
| CSGO-bRRYn-39Lbs-oqeTt-vyQQf-W5vjN | 19/14/4 | 88.1 | 1.30 | 2026-06-24 16:52:09 · 32m 27s | |
| CSGO-U7CHr-k6TSd-tr7Yt-NUpYo-DXykG | 21/14/4 | 111.4 | 1.49 | 2026-06-24 16:17:14 · 30m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.