Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YbizP-d6o9O-TiS8c-4fqFZ-wZ7nM | 11/15/5 | 84.9 | 0.89 | 2026-07-04 20:08:55 · 31m 56s | |
| CSGO-TourC-AoCkk-9aUuc-6dWuL-LJiPK | 14/4/4 | 95.9 | 1.74 | 2026-06-27 22:57:45 · 20m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.