Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mE5pk-mxmYH-OyduA-msyFL-EKBHJ | 13/20/5 | 65.2 | 0.79 | 2026-07-03 20:02:15 · 38m 10s | |
| CSGO-CYEB2-RZfXG-vYEoh-mbq3v-GWRZQ | 1/7/0 | 30.1 | 0.09 | 2026-07-01 20:28:25 · 16m 52s | |
| CSGO-j6EBS-XRBqQ-4tFpM-4wBYb-Sk2pH | 3/12/4 | 46.4 | 0.38 | 2026-07-01 17:19:43 · 20m 36s | |
| CSGO-XWzpr-nP6uk-LdasL-mqWVm-GOBJC | 21/16/8 | 104.6 | 1.42 | 2026-06-29 12:19:06 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.