Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCFnY-pnrbD-fZJ9c-oXM3p-EX6ZJ | 18/12/5 | 80.7 | 1.42 | 2026-07-05 19:22:50 · 37m 17s | |
| CSGO-w8cGt-GVEJF-Q5A5H-w2qky-V27vO | 9/13/5 | 73.8 | 0.94 | 2026-07-04 21:23:59 · 22m 44s | |
| CSGO-HmSbX-4XW94-UVwTn-NtFzJ-q8tCQ | 25/23/5 | 80.9 | 1.18 | 2026-07-02 17:06:37 · 52m 36s | |
| CSGO-xsLXC-WFsXi-nSH6y-mtabC-YAPcF | 21/9/0 | 97.1 | 1.61 | 2026-07-02 16:34:19 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.