Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dVRqv-Sqx4n-nMUuO-GXks8-qTY2Q | 16/14/9 | 63.4 | 1.18 | 2026-06-28 14:44:40 · 33m 9s | |
| CSGO-Rw3sQ-w69WS-AA7Mi-Mh7y3-wVr3B | 15/9/2 | 74.4 | 1.41 | 2026-06-28 14:12:22 · 29m 20s | |
| CSGO-7kURW-WGhSK-bW7i8-NAMkT-TkkfO | 9/12/7 | 61.4 | 0.85 | 2026-06-28 13:27:22 · 37m 40s | |
| CSGO-7N6Hc-hYWzF-cyxDh-Rq4Yb-wPdKP | 9/16/5 | 50.1 | 0.63 | 2026-06-28 12:54:31 · 30m 18s | |
| CSGO-xpJjR-isSiR-qV72s-zqsZP-EJyXD | 20/18/6 | 92.0 | 1.32 | 2026-06-09 15:16:23 · 23m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.