Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adz73-wp92z-ory5t-Jc283-hBnUE | 19/9/5 | 116.0 | 1.78 | 2026-07-06 02:09:15 · 27m 14s | |
| CSGO-Ep8RX-tqdJB-ZDE67-tMO8V-eZhzO | 10/14/2 | 59.1 | 0.73 | 2026-07-06 00:58:52 · 32m 20s | |
| CSGO-eZCav-HsFt7-337O5-5RG6D-4Sm6J | 17/17/7 | 77.6 | 1.12 | 2026-07-04 23:25:40 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.