Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5dmGd-ifxpC-zF2sn-4LPMv-vMUSH | 18/13/1 | 80.8 | 1.25 | 2026-06-30 18:55:36 · 33m 6s | |
| CSGO-u7WW7-ecOqb-f8Umn-Mx8cP-u8SKF | 12/18/12 | 72.5 | 0.86 | 2026-06-29 16:14:21 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.