Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SXe7c-uMkZd-bf8Zv-WbEYC-feQ3A | 15/24/7 | 61.4 | 0.69 | 2026-07-04 16:50:33 · 45m 8s | |
| CSGO-ptmNC-TprR9-ZVrVn-2AqcS-tadyC | 12/18/4 | 55.1 | 0.68 | 2026-06-29 21:55:06 · 39m 28s | |
| CSGO-WMqes-7nEqs-N6Rox-dqpUU-n6iPK | 5/14/5 | 41.2 | 0.38 | 2026-06-29 21:27:20 · 24m 41s | |
| CSGO-8KWrK-KiF4F-Hityu-2UPZO-3S3ED | 13/20/9 | 76.7 | 0.91 | 2026-06-29 20:43:21 · 39m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.