Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MBz3U-zSv5i-9Rtv9-JPK3h-pE26A | 17/15/5 | 85.6 | 1.30 | 2026-07-03 19:35:10 · 33m 27s | |
| CSGO-tjnK4-DOjJe-a9jzD-jcYEs-XD8aC | 21/9/4 | 132.4 | 1.85 | 2026-07-03 10:53:37 · 22m 26s | |
| CSGO-N6sGw-hjqi8-pOSQj-ESUoJ-8HsiB | 7/14/1 | 61.7 | 0.48 | 2026-06-30 15:43:00 · 20m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.