Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-At6HQ-8wW53-yyO4z-qaVTz-jVMQC | 20/19/4 | 93.0 | 1.25 | 2026-07-05 17:59:28 · 39m 12s | |
| CSGO-MXw3P-Ccvjo-CwLsV-NacbF-s9ROG | 31/15/3 | 105.5 | 1.83 | 2026-07-04 15:56:59 · 38m 50s | |
| CSGO-6FBd4-3UEJu-k9dcy-BeKmS-7aUeL | 10/11/2 | 48.2 | 0.91 | 2026-06-30 10:33:01 · 23m 12s | |
| CSGO-wWMdH-zffpZ-ZR3Yj-NBSaU-JRRyL | 9/20/5 | 66.9 | 0.58 | 2026-06-29 14:47:17 · 32m 13s | |
| CSGO-Pps2q-soid6-2y3eH-c8PaJ-Kn6nM | 13/16/7 | 111.5 | 1.18 | 2026-06-27 18:16:08 · 29m 28s | |
| CSGO-Z4dkf-m9HFw-xPK8t-CLiVd-8EAkE | 15/13/4 | 78.2 | 1.00 | 2026-06-27 16:25:44 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.