Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WOhyf-DnYEG-pL7vf-5Na5t-v3SiA | 16/15/4 | 64.0 | 1.04 | 2026-06-26 22:41:39 · 32m 51s | |
| CSGO-HEC7m-NVSZ9-7ZYzE-ABdVT-QwSOG | 10/12/9 | 62.2 | 1.08 | 2026-06-26 17:39:39 · 33m 33s | |
| CSGO-DHxx3-5iLfL-iNHGR-iWr34-ZqDZG | 6/15/2 | 42.7 | 0.40 | 2026-06-15 03:44:27 · 23m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.