Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L5O2T-y9M6W-Phw5D-QxVFW-omoUE | 32/21/9 | 114.9 | 1.52 | 2026-07-02 13:20:23 · 60m 52s | |
| CSGO-dObsm-vyNMf-u7BzJ-tNC6n-uE26A | 21/23/6 | 82.2 | 1.08 | 2026-06-29 19:47:33 · 52m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.