Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ssWP6-sbwtn-GQWuy-4PjDC-Q9jbN | 7/16/2 | 56.6 | 0.58 | 2026-06-29 20:21:52 · 24m 25s | |
| CSGO-dEFzO-68xeE-9uUWt-MUD23-sU7CH | 15/19/6 | 78.5 | 1.00 | 2026-06-27 15:48:04 · 33m 30s | |
| CSGO-Fb82W-mDsx7-KCLHM-nRFOi-OYTSH | 12/15/2 | 56.7 | 0.75 | 2026-06-23 17:44:10 · 27m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.