Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L5HUh-Ebtwj-Kpjzv-2P9mN-GS6yD | 26/25/6 | 99.8 | 1.27 | 2026-07-04 21:13:02 · 47m 9s | |
| CSGO-jMueh-WwEor-BotqC-mvqfX-XZrKG | 16/11/6 | 116.6 | 1.64 | 2026-06-28 20:37:44 · 19m 37s | |
| CSGO-BGaOs-3fU9e-csCAs-UdzM6-Mzi5P | 6/16/1 | 57.1 | 0.31 | 2026-06-23 19:44:33 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.