Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i5ewp-Gp4YS-CoReV-EG7LK-z8kHB | 18/18/7 | 86.0 | 1.13 | 2026-07-05 08:35:44 · 40m 36s | |
| CSGO-jsLWr-AY6Uc-vko3U-ENFya-k6siB | 24/19/10 | 109.2 | 1.37 | 2026-06-29 16:24:45 · 48m 28s | |
| CSGO-fvbsV-oZNoK-KZGhs-dZATH-57wwQ | 14/15/3 | 79.1 | 1.05 | 2026-06-17 17:07:56 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.