Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6bWEc-EhxhC-AOmN9-ZzOVn-93aNE | 20/16/3 | 87.7 | 1.34 | 2026-07-05 20:50:38 · 37m 47s | |
| CSGO-LJUvT-TAS5k-RzOMc-ce6rJ-CSWsO | 13/14/4 | 81.8 | 0.97 | 2026-07-05 18:08:40 · 34m 39s | |
| CSGO-y5D9q-5nFTB-MjNDp-PBU7N-m7oJN | 10/8/5 | 52.4 | 1.17 | 2026-06-25 13:22:56 · 25m 53s | |
| CSGO-efQaj-BkJSi-qYcP7-57WGO-THTCP | 19/12/3 | 82.3 | 1.33 | 2026-06-25 12:43:31 · 36m 0s | |
| CSGO-ozE3P-LEyPd-dwMdi-rQctF-UxqFF | 15/8/3 | 92.2 | 1.51 | 2026-06-25 12:09:40 · 28m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.