Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xhOZJ-pGSQ3-RDXct-KVHYz-5qk2H | 15/19/4 | 64.1 | 0.80 | 2026-06-27 22:56:23 · 39m 54s | |
| CSGO-ZdSut-vRV8R-286ZC-7iQL3-2zYUN | 19/19/4 | 98.1 | 1.17 | 2026-06-19 21:48:21 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.