Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9FDWS-8kSos-w2L3o-Sxq9e-L5WwP | 6/10/0 | 20.4 | 0.42 | 2026-06-25 12:48:35 · 27m 5s | |
| CSGO-BTRfX-U7uoz-Qv4Wn-MZm8U-yadyC | 20/12/3 | 89.5 | 1.41 | 2026-06-25 12:09:01 · 34m 34s | |
| CSGO-wE3wB-tmZJ7-aomJ9-MtkWk-HjW9G | 24/17/6 | 80.7 | 1.34 | 2026-06-25 10:49:43 · 49m 29s | |
| CSGO-9w556-ymiym-d9uTb-22vwK-ScHLH | 12/17/2 | 77.7 | 0.87 | 2026-06-25 10:10:21 · 33m 17s | |
| CSGO-RHsxX-G3Tsp-zqyhW-Wo3dP-AoaAB | 5/15/3 | 54.3 | 0.39 | 2026-06-24 13:30:03 · 27m 14s | |
| CSGO-ANzGE-vPpiK-6L9PT-QFXCz-5qk2H | 19/16/6 | 74.4 | 1.26 | 2026-06-15 10:24:03 · 40m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.