Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXZ2O-OMweE-9iHMG-UxhAE-kAoQD | 12/17/5 | 73.5 | 0.88 | 2026-07-03 18:21:51 · 45m 55s | |
| CSGO-M79Xe-Woney-RabZH-VGG6B-NAzpH | 21/9/3 | 129.4 | 1.97 | 2026-06-20 19:51:23 · 25m 29s | |
| CSGO-odSLr-4cfCT-CpLqO-ONkC6-5UVzE | 24/16/5 | 74.6 | 1.44 | 2026-06-18 19:50:20 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.