Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ho6zS-MeEbc-inztS-G4jYP-6GLXL | 7/11/3 | 46.7 | 0.70 | 2026-06-26 20:30:42 · 29m 41s | |
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 14/17/4 | 72.1 | 0.98 | 2026-06-22 20:07:14 · 34m 20s | |
| CSGO-O8WDF-a4fu4-fzAru-3hbbW-bawDK | 10/15/7 | 90.5 | 0.99 | 2026-06-14 22:14:13 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.