Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UZpTU-Vx6MB-REPn3-xVUYs-MWjXM | 12/13/4 | 57.9 | 0.99 | 2026-06-16 14:54:00 · 28m 36s | |
| CSGO-fMYQH-4PQvp-eGOxn-JWSkC-rcpmJ | 10/15/5 | 69.8 | 0.89 | 2026-06-16 14:16:46 · 32m 10s | |
| CSGO-DECwF-SShwW-cpYsE-8B2Ve-SP7rN | 17/14/4 | 89.2 | 1.34 | 2026-06-15 20:48:19 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.