Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uXptY-6cE5u-7ddMh-pFtHU-uakoE | 4/13/1 | 46.1 | 0.23 | 2026-06-25 18:39:32 · 20m 41s | |
| CSGO-MESxK-yZnJ7-ZKOfq-eJUaN-AoaAB | 26/19/3 | 95.6 | 1.39 | 2026-06-15 17:53:13 · 43m 10s | |
| CSGO-i4JrG-2VKyL-uHsHN-dKrJs-Uiq3B | 12/18/3 | 76.4 | 0.82 | 2026-06-15 17:14:37 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.