Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zzb3R-YMVXo-wT4Y4-7SXDk-PtcZH | 5/14/1 | 55.4 | 0.34 | 2026-07-05 09:15:11 · 21m 57s | |
| CSGO-XaUJm-97yca-f2SHm-ukiCH-sH2cQ | 13/18/5 | 77.5 | 0.89 | 2026-07-04 08:09:26 · 30m 59s | |
| CSGO-2zpqd-eOWRB-nNEXB-dm823-SVddJ | 12/18/4 | 64.2 | 0.68 | 2026-07-03 18:06:47 · 40m 21s | |
| CSGO-R67jW-VpRHN-2Hhcj-HAibZ-kZhzO | 10/13/9 | 67.4 | 0.92 | 2026-07-03 09:13:55 · 30m 1s | |
| CSGO-Aj45o-ihdrt-XXPmv-kiPud-FPGCF | 30/11/10 | 163.5 | 2.30 | 2026-06-18 10:57:06 · 34m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.