Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zFrSk-JQewq-JwYbU-cep2z-wVC7K | 16/20/7 | 83.6 | 0.98 | 2026-07-06 21:26:27 · 34m 54s | |
| CSGO-PsJqb-R75f5-RSppP-pkFH7-6pe8E | 17/18/6 | 76.7 | 1.10 | 2026-07-04 19:50:29 · 35m 55s | |
| CSGO-tkp5R-2k4UE-R8mAw-jLry2-pzpcG | 17/12/3 | 82.4 | 1.38 | 2026-07-04 19:07:50 · 34m 34s | |
| CSGO-N53DZ-CUwRm-LVspV-4kSKS-XH3JE | 14/17/4 | 64.9 | 0.85 | 2026-07-04 18:26:17 · 32m 11s | |
| CSGO-2Suzj-XKmyi-Jpsqm-rQ7sU-rG64E | 9/15/10 | 68.4 | 0.79 | 2026-06-26 20:59:21 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.