Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GRnWR-viQcE-NQGzH-X5fCX-v5TCP | 16/13/4 | 87.8 | 1.33 | 2026-06-26 16:45:06 · 22m 45s | |
| CSGO-ELpwo-2fSry-juo7c-vVMKz-mVt8O | 14/11/7 | 97.8 | 1.40 | 2026-06-26 14:52:47 · 20m 25s | |
| CSGO-AmCku-iCkLw-2YBBS-3Vyz2-iqA6Q | 13/19/8 | 68.4 | 0.84 | 2026-06-15 18:23:23 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.