76561198138166915
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1%Peak single-match outcome anomaly 13.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jm9Dh-3trPz-abAqf-FeyOS-BHLXL | 12/15/8 | 81.5 | 1.03 | 2026-07-03 15:50:57 · 34m 30s | |
| CSGO-wpmu4-aApF4-qWRdX-UKLQx-zMOcF | 10/5/3 | 59.7 | 1.22 | 2026-07-02 20:07:53 · 24m 58s | |
| CSGO-MaGMD-v2a4L-Ut6kj-n6ZsY-FFzQN | 13/17/4 | 76.2 | 0.98 | 2026-07-02 17:48:54 · 31m 6s | |
| CSGO-4G7pq-yOuzJ-rdurj-Yv4B7-Wz23L | 6/16/1 | 45.2 | 0.27 | 2026-07-02 17:10:23 · 35m 47s | |
| CSGO-xK733-EfWKK-9C4ZY-V2BA2-qBjzO | 17/24/7 | 75.3 | 0.89 | 2026-06-30 17:01:09 · 48m 22s | |
| CSGO-w3LKU-cFU7u-OL7Ed-P8QQ3-cpxMM | 8/16/3 | 59.5 | 0.63 | 2026-06-30 16:26:26 · 26m 47s | |
| CSGO-zAkDC-PCGQ2-kGz6t-phoXX-Nk2pH | 9/18/8 | 76.6 | 0.76 | 2026-06-28 15:56:36 · 41m 11s | |
| CSGO-fQAMH-TGcGP-8H7Fr-tPzB9-tdTnB | 18/20/8 | 81.8 | 1.00 | 2026-06-28 14:56:06 · 43m 44s | |
| CSGO-FDQpH-iLiAM-BKmk2-APDEU-7Qh8E | 17/15/5 | 110.8 | 1.41 | 2026-06-25 19:15:26 · 32m 24s | |
| CSGO-v4DzF-m4nVi-aBB7G-nQ9PH-cJWzE | 19/17/7 | 92.6 | 1.21 | 2026-06-25 18:33:50 · 38m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.