Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bpPnV-3D2ve-LuYjT-qPkEi-cEbJD | 26/19/9 | 104.6 | 1.62 | 2026-07-02 17:37:08 · 41m 51s | |
| CSGO-cLCjZ-xLxX8-VC8kf-WLDAC-KUGnK | 16/17/3 | 89.0 | 1.11 | 2026-06-30 16:28:21 · 31m 24s | |
| CSGO-NudSs-uFnOb-pu85X-ZrTLV-ekAUM | 13/17/4 | 75.6 | 0.91 | 2026-06-29 16:31:52 · 32m 19s | |
| CSGO-zpHDQ-nUXaf-sR2DR-2BDZX-T6TvD | 11/15/4 | 64.5 | 0.83 | 2026-06-21 19:29:08 · 26m 34s | |
| CSGO-QLrdN-uhQ7W-thHQK-iGfij-tiOUD | 14/13/5 | 100.5 | 1.23 | 2026-06-18 19:11:36 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.