Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V5W9P-uzet6-yvAHa-W99NR-XSUnB | 12/16/5 | 60.8 | 0.79 | 2026-07-01 21:02:11 · 39m 17s | |
| CSGO-Lr7zZ-uuj9X-pqVhi-ZvTur-MhC3J | 14/7/6 | 98.4 | 1.51 | 2026-06-15 21:08:36 · 21m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.